Annotated Bibliography
Annotated Bibliography for W.I.P, Viva and Final year project.
Nahmani, D. (2009) Logic Pro 9 and Logic Express 9. 1st ed. San Francisco: Peachpit Press.
Extensive tutorial and insight into logic is provided with this book. The Book is very capable of highlighting the applications within logic which will help provide a more faster, functional & professional editing processes.
Attwood, D. (2002) Sound Design: classic audio & Hi-Fi Design. 1st ed. Great Britain: Octopus Publishing Group LTD.
Attwood researches how Audio recording has evolved since the end of the Second World War.
Crich, T. (2002) Recording Tips for Engineers: For cleaner, Brighter Tracks. 2nd ed. Oxford: Elsevier.
Recording Tips for engineers is a fantastic book for planning the up and coming Experimental Recording sessions. Crich offers a wide variety of microphone setup techniques, i.e. Decca Tree, for the usual four pieces band Instruments. Though the main focus is on the studio instruments explanations into why they are being used and type of capture are beneficial in the postproduction domain. Illustrations are vast in this book allowing for easy imitations to be implemented. Though a vast amount of recording knowledge is given only a mere 9 pages are dedicated to Mixing.
Eargle, J. (2004) The Microphone Book. 2nd ed. Oxford: Focal Press.
Eargler’s book provides an extensive look into microphone design and properties. Eargler’s Microphone Book is the essential guide for making an informed decision for sound capture. Though Crich’s “Recording Tips for Engineers” focuses on four piece bands Eargler focuses on a much wider scope of instruments i.e. trumpets, saxophone, violins and small & Large ensembles. The Book also emplains a SAM & SPL array Micking technique. This would be good to implements in the studio for the Music and sound effects.
Rose, J. (2002) Audio Post-production for Digital Video. 1st ed. San Francisco: CMP Books.
Jay Rose’s Audio Post-production covers next to all aspect of digital audio for video. The Book concentrates on all four aspects of post-production. The Book has assertive advise on how to use stereo beyond stereo tracks.
The chapter dedicated to ADR looks upon the acoustical environments, which are best for recording. Illustrations and diagrams provide a visual representation with well in-depth explanations.
Apart from its description on how dialogue is said, emphasizes and inflicted are Rose offers a 22-page chapter on how to edit dialogue. The depth that Rose goes into dialog editing is complex and vital for when ones own edits are being assessed. Voltage jumps from transients, frame rates and listening perception are all covered with clarity. ADR replacement and voice are also discussed in length.
This book gives a fantastic look at the editing proccesses that take place in all aspects of Post-production.
Ament, V (2009) The Foley Grail: The Art of performing sound for Film, Game and Animation. Elsevier: Oxford.
The Foley Grail has consistent examples throughout so that the reader can investigate and research with the book pointing him/her in the right direction. Examples in the films The Lion King and The Incredible’s are discusses to highlight the way Foley has been created and used at a professional standard. Professional Foley artists and postproduction artists also give dialogue of experiences they have had and how to work with people in the industry.
The chapter “Let’s Go Ahead and Go Back: Spotting and Cueing” is dedicated to the first steps that are taken to adding Foley to film. Ament gives pictures of Spotting sheets and Cue sheets and then explains them to help to reader make one themselves. Picture example are given throughout the book with very something explanations attached to them. Pictured example of Foley Studios and Foley props are
The Grail looks into the physical side of Foley more then the technical side. This is why the book is unique and helpful to someone working on postproduction for animation.
“Future critical reflection on animation and game sound can only benefit by feeding in the kind of specialist practical knowledge Ament provides about the aural footprint left by a very particular aspect of the sound production process” (Garwood, 2010)
Garwoon, Ian (2010) Review Essay: Vanessa Theme Ament, The Foley Grail: The Art of Performing Sound For Film, Games and Animation. [Online] Available from: <http://anm.sagepub.com/content/5/3/369.short> [Accessed 8th December 2013]
Viers, R (2008) The sound effects bible: How to Create and Record Hollywood Style Sound Effects. Michael Wiese Productions: California.
Ric Viers has worked for universal Studio, Disney and many more companies from with in the Film and Television industry. Vic has 10 years of experience and has written two books about sound for film.
The Sound Effects Bible has a technical approach to recording sound effects and Foley. Viers writes in depth about Microphone specifications and types, this help the reader to make important decisions based upon the specifications given. Viers also writes about using Tape and digital recorders n the studio and the field. He talks in depth about the science behind the recorders and what to avoid when using them.
The Sound Effects Bible writes extensively about the processing software available for a sound recorder. Tutorials about what software does what and how to use it makes it a beneficial tool when processing audio in the studio. The book covers noise reduction, pitch shifting, Reverb, time stretching and time compression and plug in chains. Viers also illustrates the theory behind studio setup, microphone capture and mixing audio. Though some of the theory is basic Viers does write about trips and tricks that can reduce the time spent on certain tasks, this is beneficial for time management.
The publishers review explains the book to be “a complete guide to recording and editing sound effects.”
Ginsburg, F (2013) Sound Effects Bible, By Ric Viers, [online] Available from:http://filmtvsound.com/index.php/book-reviews/271-sound-effects-bible-by-ric-viers [accessed 8th December 2013]
Kenny, T (2000) Sound For Picture: The art of sound design in film and television. Mix Books: California.
In Sound For Pictures Kenny concentrates on how specific films from “Beauty and the beast” to “Casino” have had the sound made for them. Kenny concentrates more on the creative side of sound design not the physical or technical. Sound designers and Foley artist talk about their experiences of working on certain film. They talk about how different films have different challenges that they overcome in unique and creative ways.
The Books first chapter is an interview with Robert Murch one of the fathers or sound design for film. He is notably one of the best and most experienced sound designers in Hollywood. The Chapter explains Murch’s career and what each film wanted for sound. This is helpful to see how each film require certain types of sound effects, and how Murch discovered that and produced sound for them.
Kenny writes about all areas of postproduction. Some sections of chapters talk about music scores and how they were produced. The different types of equipment are used.
Rose, J. (2002) Audio PostProduction for Digital Video. 1ed. San Francisco: CMP Books.
“Audio Postproduction for Digital Video” has an all round explanation of postproduction. Rose goes into more perceptual theories behind postproduction, for instance Diegesis. Physical elements of sound are also discussed. Rose writes about the Doppler effect and how it can be produces artificially.
“There are the occasional references to Chion and Murch, with the mention of Gestalt theory (and a tendency to overuse ‘diegesis’), but the exploration into the psychology and physiology of sound was fascinating reading”
Houlihan, K. Journal of Media Practice. 2003, Vol. 4 Issue 1, p69-69. 1p.
ADR Research website
http://nofilmschool.com/2013/12/inside-the-world-of-adr-with-dub-master-doc-kane/
Look into old and new techniques used by Disney.
Sound design and ADR research wesite
http://library.creativecow.net/cowdog/ADR/1
A look into the sound design from Wall-E.
By watching this film it has been decided to use the spring/Pick up technique as a layer for the laser of amaz’o.